
In the morning, the town comes back to life. Birds crow overhead, a snake nearby hisses, a lingering coyote dips behind a shop before disappearing into the wild. It's a frightening contrast to the stillness of yesterday but it doesn't mean it's over yet. After all, today is the trial.
The Sheriff stands on the porch of the Town Hall and brings his hand up to his mouth to let out a whistle. He'll thumb back to the Hall behind him and very clearly state --
"Trial time, folks. Get in here and figure out who did it."
And then he'll turn to leave before pausing and adding on,
"Bring a snack or somethin' too.
The Town Hall is set up more like a court house, a Judge's bench at the front but instead of at center, it's off to the side as if more for observation than participation. There's a table at the front of the room already holding a small box and a pad of papers and pen, for voting apparently. A side room containing only a metal gurney is next and today it's obvious why there's a gurney there at all with the corpse, resting right on top of it. Aside from that, there are rows for everyone to take a seat and it's only after everyone is inside and settled, that the doors close and the Sheriff speaks.
"Well, have at it. You've got till nine."
And then, he points to a clock on the wall that reads 12:00. Good luck.
Welcome to the trial post! Characters are free to discuss everything related to the trial here. They won't be let out of the room until 9PM when voting ends. Every character must vote and the voting post can be found here.
If there are any questions, please shoot a message to this journal or to robowest. |
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Whoever is killing multiple times in a row outside of the Bandit role is doing it for merit. It must be someone who doesn't feel guilty for staining their hands with blood.
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[she looks a bit surprised]
How did you find that out? Better yet, what are those ways?
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I've done some digging on my own. I'll leave it at that. [ a pause. Then he sighs. ] There are certain people in this town that can end this "game" if they're killed.
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[ He nods, then adds: ]
I've been attempting to use the merit I've been accruing through my surgeries and related work to try and find out more. The Bounties have a leader, and if they die or the Deputy dies, then it can stop the game, apparently.
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That's correct.
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How have you been getting him to answer, if I may ask? I've found it difficult to ask without having the idea of "merit" behind it. Finding out anything has been a slow process.
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I don't ask. I take what I need.
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[ not like how he imagines Ash would take things anyways... ]
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Ash, did you kiss the Sheriff?
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What? No. That's preposterous.
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That certainly adds another layer to the game as a whole.
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[ Hannibal nods with a rather grave expression, but sighs. ]
Technically speaking, it would benefit us for one of them to die regardless of what they have or have not done. But it hasn't exactly been easy to figure that out in the first place. Not too late to know, but it would have been better to have learned it earlier.
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[that's like painting a huge target on your back, geez]
. . . but for some reason, this knowledge is comforting. Even if it isn't. . . ideal.
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People. Plural. You mean certain roles?
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