
It's a surprisingly quiet ride. The passenger cart is nothing more than wood and a bit of cotton to cushion the seats but for some reason, even as the train hurtles along down the track, the cart remains silent. It only starts filling with noise when the passengers begin to stir.
There isn't any indication on how you got here. No grogginess, no injuries -- in fact, those who arrive with injuries might find them healed up completely (of course there are others who won't be so lucky) -- but in one blink and the next, you are here, on this train. Maybe you're even sitting next to a friend. Maybe a stranger.
Won't be any time to talk either, the train suddenly slowing down with enough of a jerk to throw its passengers back into their seats. A few seconds later, it comes to a complete stop and with a whistle, the doors open and a voice calls from outside. It's male, with a slight mechanical twang behind it and anyone who looks out the window towards the station can just about spot the portly man out on the platform.
"You might as well come on out, folks. You won't be getting any answers on the train."
Once everyone is out on the platform, the man stands before them taking an assessing look at each person. There is something very off about him, though he looks human enough -- but his eyes are too white, his skin too dry, and his hair is doesn't shine quite right. He is dressed in a flannel shirt, suspenders, and jeans, a cowboy hat atop his head and a badge pinned to his shirt that reads "Sheriff". After a moment, he gives a gruff nod and speaks again.
"Howdy. Real happy to see all of you. Explanations will come... Sunday morning, yeah. Give y'all a bit of time to meet each other. Settle in. Keys are on the table over there, hat and pistol in your room. Don't, er... Don't shoot each other right away but if you do, my office is over there. Go get some dinner, sun's about to set. Wouldn't want any coyote trouble."
And that seems to be... it. The Sheriff tips his hat and turns to head to the building with the large "Sheriff" sign on the front. There is a table nearby, keys neatly laid out for everyone with nametags attached to each one. An owl hoots in the distance and a breeze passes through the group. It's quiet again.
Welcome to game start! Characters will find their items in their hotel rooms and anyone who goes to visit the Sheriff after he leaves will find the station empty. On top of that, rulebooks will not be available to find until later. The Sheriff might be forcing it a little but it seems like the intent here really is to get everyone to interact with each other. If there are any questions, PM or hit up the plurk at robowest! |
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I don't see why. There's nothing here for me.
[ ... or so he says, but his eyes are quick to land on the pistol sitting on his bed. ]
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[noct should probably be a little wary that ash is looking at the pistol, but noct has one of his own, so he's just kind of...
"whatever." later's problem?
he'll flop back to lay down once again though, he's got no intention of not taking advantage of a place to sleep. especially when it's a warm bed and not a cold campground.]
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You're calmer than I would expect. [ he checks the ammunition as he speaks. ]
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[he turns his head a bit, still watching what ash is doing—his guard isn't completely down and there's not a very good chance it ever will be in a room with a stranger.
especially one that hasn't taken especially kindly to him.]
Another human thing, getting tired after a day that's too long. I feel like I've been awake for two.
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I'm aware. I've studied your kind extensively. [ why he's good at acting like one. ] Dreams are probably the only way of escaping here at the moment.
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Probably. Even dreams might be too exhausting right now. [this whole situation is just exhausting bullshit. he's got more important things to deal with and being pulled away from that is too tiring.]