
It's a surprisingly quiet ride. The passenger cart is nothing more than wood and a bit of cotton to cushion the seats but for some reason, even as the train hurtles along down the track, the cart remains silent. It only starts filling with noise when the passengers begin to stir.
There isn't any indication on how you got here. No grogginess, no injuries -- in fact, those who arrive with injuries might find them healed up completely (of course there are others who won't be so lucky) -- but in one blink and the next, you are here, on this train. Maybe you're even sitting next to a friend. Maybe a stranger.
Won't be any time to talk either, the train suddenly slowing down with enough of a jerk to throw its passengers back into their seats. A few seconds later, it comes to a complete stop and with a whistle, the doors open and a voice calls from outside. It's male, with a slight mechanical twang behind it and anyone who looks out the window towards the station can just about spot the portly man out on the platform.
"You might as well come on out, folks. You won't be getting any answers on the train."
Once everyone is out on the platform, the man stands before them taking an assessing look at each person. There is something very off about him, though he looks human enough -- but his eyes are too white, his skin too dry, and his hair is doesn't shine quite right. He is dressed in a flannel shirt, suspenders, and jeans, a cowboy hat atop his head and a badge pinned to his shirt that reads "Sheriff". After a moment, he gives a gruff nod and speaks again.
"Howdy. Real happy to see all of you. Explanations will come... Sunday morning, yeah. Give y'all a bit of time to meet each other. Settle in. Keys are on the table over there, hat and pistol in your room. Don't, er... Don't shoot each other right away but if you do, my office is over there. Go get some dinner, sun's about to set. Wouldn't want any coyote trouble."
And that seems to be... it. The Sheriff tips his hat and turns to head to the building with the large "Sheriff" sign on the front. There is a table nearby, keys neatly laid out for everyone with nametags attached to each one. An owl hoots in the distance and a breeze passes through the group. It's quiet again.
Welcome to game start! Characters will find their items in their hotel rooms and anyone who goes to visit the Sheriff after he leaves will find the station empty. On top of that, rulebooks will not be available to find until later. The Sheriff might be forcing it a little but it seems like the intent here really is to get everyone to interact with each other. If there are any questions, PM or hit up the plurk at robowest! |
no subject
Maybe nothing'll happen intentionally. Doesn't mean there's not gonna be an accident. I don't like this.
no subject
[He conveniently omits the fact he's currently carrying his gun]
We may be in a strange town in a place we don't know, but that doesn't mean we have to watch our backs...for the moment.
no subject
[He'd think it's refreshing if it weren't so damn stupid. He shifts his attention back to the gun, picking it up. Carefully checking again that it's not loaded before he does anything else. He made sure to have it empty before he left his room with it, first thing.]
What about a kidnapping doesn't scream "watch your back" to you?
Not saying anyone needs to do something stupid and hasty. Just wonderin' how you've got such a level head about all of this.
no subject
[And he has a lot of practice in keeping a level head. It's a requirement in his life, not that he's impervious all the time]
The thing about kidnappings is that they're a power play. Don't show weakness and the kidnappers won't have too much advantage over you.
no subject
[If it did, things would be so much simpler.]
...You got experience with kidnappings?
[Some people do. Or maybe this guy just knows the theory. Either one's likely enough.]
no subject
[He sounds pretty unhappy with that. He hadn't lied about the power play part, but he's well aware sometimes kidnappings have much complicated and horrible motives. Boy does he know it very well.
Tarvek passes his hand through his hair]
That's what happens when there are so many powerful families competing for power.
no subject
Eliot's quiet for a moment, taking in the guy's appearance. It's not telling him as much as he'd like, he doesn't really recognize anything that distinctive. Nothing beyond general stuff, anyway.]
What, like some kinda mob thing? Crime families?
no subject
[That should be self-explanatory]
no subject
[That's not a big thing in most countries anymore, but he knows a few where it's a big enough deal.]
...Think the mob would probably be preferable, huh.
no subject
They don't really end well.
[Going against the actual baron who's ruling Europe is a foolish thing to do unless one has as many resources and power as Tarvek's family]
The world isn't a nice place, some just aren't aware of that.
no subject
[He knows that better than most. Nowadays he's trying to make it a little nicer, but... Only so much that'll help.]
Sounds like you're from an especially not-so-nice place.
no subject
[His canon is full of madness, the only way to be safe is to flock to a spark that isn't going to kill or transform anyone -- accidentally or not]
no subject
Scientists? You got a scientist problem, seriously?
no subject
[And Tarvek for the moment sees no reason to admit he is a spark]