
It's a surprisingly quiet ride. The passenger cart is nothing more than wood and a bit of cotton to cushion the seats but for some reason, even as the train hurtles along down the track, the cart remains silent. It only starts filling with noise when the passengers begin to stir.
There isn't any indication on how you got here. No grogginess, no injuries -- in fact, those who arrive with injuries might find them healed up completely (of course there are others who won't be so lucky) -- but in one blink and the next, you are here, on this train. Maybe you're even sitting next to a friend. Maybe a stranger.
Won't be any time to talk either, the train suddenly slowing down with enough of a jerk to throw its passengers back into their seats. A few seconds later, it comes to a complete stop and with a whistle, the doors open and a voice calls from outside. It's male, with a slight mechanical twang behind it and anyone who looks out the window towards the station can just about spot the portly man out on the platform.
"You might as well come on out, folks. You won't be getting any answers on the train."
Once everyone is out on the platform, the man stands before them taking an assessing look at each person. There is something very off about him, though he looks human enough -- but his eyes are too white, his skin too dry, and his hair is doesn't shine quite right. He is dressed in a flannel shirt, suspenders, and jeans, a cowboy hat atop his head and a badge pinned to his shirt that reads "Sheriff". After a moment, he gives a gruff nod and speaks again.
"Howdy. Real happy to see all of you. Explanations will come... Sunday morning, yeah. Give y'all a bit of time to meet each other. Settle in. Keys are on the table over there, hat and pistol in your room. Don't, er... Don't shoot each other right away but if you do, my office is over there. Go get some dinner, sun's about to set. Wouldn't want any coyote trouble."
And that seems to be... it. The Sheriff tips his hat and turns to head to the building with the large "Sheriff" sign on the front. There is a table nearby, keys neatly laid out for everyone with nametags attached to each one. An owl hoots in the distance and a breeze passes through the group. It's quiet again.
Welcome to game start! Characters will find their items in their hotel rooms and anyone who goes to visit the Sheriff after he leaves will find the station empty. On top of that, rulebooks will not be available to find until later. The Sheriff might be forcing it a little but it seems like the intent here really is to get everyone to interact with each other. If there are any questions, PM or hit up the plurk at robowest! |
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[Shinnosuke even trashed his station and the guy didn't come out?? So rude.]
Unless you've miraculously found a lead, in which case do tell.
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Well, he did kind of disappear into nowhere. Maybe he's watching us all from hidden cameras right now.
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[...also tech is still something they try to stay away from unless there's an emergency, so sue him.]
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... Okay, he'll say something, at least.]
Well, it wouldn't surprise me if there are surveillance devices around here, watching or listening to our every move. 1986 isn't the first thing that comes to mind when I think Wild West, but it seems appropriately creepy for our situation, doesn't it?
Honestly, when it comes to something like how are they powered, the answer could very well be 《Magic》. [A pause, before he remembers that Percy's a loser who doesn't know what should be common knowledge:] Ah, I'm not even being facetious in that case. That's what we call technology found in labyrinths. I couldn't tell you much, since I'm not an engineer, but hidden cameras powered by who-knows-what sound entirely plausible based on that realm.
[He smiles.]
... If we really are dealing with that sort of enemy, though, don't ask me why they'd go for this outdated aesthetic. I'd please ask that you not assume I'm as crazy as whoever's behind this and can understand what's going through their head.
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You call your technology magic. Okay. [That seems fair.] I wouldn't put it past whoever was behind this place. If they had someone, like, say, the best engineer in history designing their stuff it could be invisible for all we know.
[But he rolls his eyes, a defeated little smirk in response.] I'll do my best not to make that assumption, dude. [Mostly just joking.] We have two days to figure out things on our own. So what's next?
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[Also Shinnosuke is paranoid and trusts no one ever, so.]
Exploring the place is on the list, obviously. Even if it doesn't turn up any clues, screwing up just because you don't know the layout is a horribly amateurish mistake. I'm also curious as to how far our little prison actually extends.
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You think our boundaries are further out than we think? If we're here for at least two days that gives us enough time to walk it.
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So mostly, I figure we might as well confirm all that at some point.
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Unless we can find some kind of portable light source around here, anyway.
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Do you know how to fight off coyotes?
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A light source should be your first priority then, yeah. Just in case. [It's either Percy thinks something doesn't add up or he doesn't think Shinnosuke will do anything about it, who knows with him.]
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What about you? How well can you fend off coyotes?
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