
It's a surprisingly quiet ride. The passenger cart is nothing more than wood and a bit of cotton to cushion the seats but for some reason, even as the train hurtles along down the track, the cart remains silent. It only starts filling with noise when the passengers begin to stir.
There isn't any indication on how you got here. No grogginess, no injuries -- in fact, those who arrive with injuries might find them healed up completely (of course there are others who won't be so lucky) -- but in one blink and the next, you are here, on this train. Maybe you're even sitting next to a friend. Maybe a stranger.
Won't be any time to talk either, the train suddenly slowing down with enough of a jerk to throw its passengers back into their seats. A few seconds later, it comes to a complete stop and with a whistle, the doors open and a voice calls from outside. It's male, with a slight mechanical twang behind it and anyone who looks out the window towards the station can just about spot the portly man out on the platform.
"You might as well come on out, folks. You won't be getting any answers on the train."
Once everyone is out on the platform, the man stands before them taking an assessing look at each person. There is something very off about him, though he looks human enough -- but his eyes are too white, his skin too dry, and his hair is doesn't shine quite right. He is dressed in a flannel shirt, suspenders, and jeans, a cowboy hat atop his head and a badge pinned to his shirt that reads "Sheriff". After a moment, he gives a gruff nod and speaks again.
"Howdy. Real happy to see all of you. Explanations will come... Sunday morning, yeah. Give y'all a bit of time to meet each other. Settle in. Keys are on the table over there, hat and pistol in your room. Don't, er... Don't shoot each other right away but if you do, my office is over there. Go get some dinner, sun's about to set. Wouldn't want any coyote trouble."
And that seems to be... it. The Sheriff tips his hat and turns to head to the building with the large "Sheriff" sign on the front. There is a table nearby, keys neatly laid out for everyone with nametags attached to each one. An owl hoots in the distance and a breeze passes through the group. It's quiet again.
Welcome to game start! Characters will find their items in their hotel rooms and anyone who goes to visit the Sheriff after he leaves will find the station empty. On top of that, rulebooks will not be available to find until later. The Sheriff might be forcing it a little but it seems like the intent here really is to get everyone to interact with each other. If there are any questions, PM or hit up the plurk at robowest! |
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That right? Can I ask what kind of eyeing you're doing?
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[Moves his hand by the holster at his hip, like he wants to toy with his guns. But alas, the holsters are empty.]
Interesting choice of gear, and it looks well-worn. I'm guessing you're well familiar with combat?
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[ She recognizes his motion. ]
You're no stranger yourself, I assume.
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[Taps the edge of the empty gun holster.]
Seems I've been declawed, though. How about you? Got any weapons on you?
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[ Despite what I wrote in my toplevel I see that items are supposed to be in their rooms so she's got an empty holster too. ]
...But it looks like I'm all out. I've usually got at least four guns on me. Feels a little like being naked, and not in the fun way.
I've just been figuring her clothes look pretty combat-gear-ish?
...Seems there's a boarded-up building down the road there labeled "gunsmith". Maybe we can find a way in there.
YEAH FAIR I just wanted to note my inconsitency for posterity
[ She glances down the street. ]
That definitely sounds like an idea. Though if they're looking for money for their guns, seems I don't have any of that either. Town looks pretty abandoned, though.