
It's a surprisingly quiet ride. The passenger cart is nothing more than wood and a bit of cotton to cushion the seats but for some reason, even as the train hurtles along down the track, the cart remains silent. It only starts filling with noise when the passengers begin to stir.
There isn't any indication on how you got here. No grogginess, no injuries -- in fact, those who arrive with injuries might find them healed up completely (of course there are others who won't be so lucky) -- but in one blink and the next, you are here, on this train. Maybe you're even sitting next to a friend. Maybe a stranger.
Won't be any time to talk either, the train suddenly slowing down with enough of a jerk to throw its passengers back into their seats. A few seconds later, it comes to a complete stop and with a whistle, the doors open and a voice calls from outside. It's male, with a slight mechanical twang behind it and anyone who looks out the window towards the station can just about spot the portly man out on the platform.
"You might as well come on out, folks. You won't be getting any answers on the train."
Once everyone is out on the platform, the man stands before them taking an assessing look at each person. There is something very off about him, though he looks human enough -- but his eyes are too white, his skin too dry, and his hair is doesn't shine quite right. He is dressed in a flannel shirt, suspenders, and jeans, a cowboy hat atop his head and a badge pinned to his shirt that reads "Sheriff". After a moment, he gives a gruff nod and speaks again.
"Howdy. Real happy to see all of you. Explanations will come... Sunday morning, yeah. Give y'all a bit of time to meet each other. Settle in. Keys are on the table over there, hat and pistol in your room. Don't, er... Don't shoot each other right away but if you do, my office is over there. Go get some dinner, sun's about to set. Wouldn't want any coyote trouble."
And that seems to be... it. The Sheriff tips his hat and turns to head to the building with the large "Sheriff" sign on the front. There is a table nearby, keys neatly laid out for everyone with nametags attached to each one. An owl hoots in the distance and a breeze passes through the group. It's quiet again.
Welcome to game start! Characters will find their items in their hotel rooms and anyone who goes to visit the Sheriff after he leaves will find the station empty. On top of that, rulebooks will not be available to find until later. The Sheriff might be forcing it a little but it seems like the intent here really is to get everyone to interact with each other. If there are any questions, PM or hit up the plurk at robowest! |
b.
Coco... na. Coconuts?
[ Not quite, buddy. But he assumes if she's saying that and 'potato'... ]
Are you hungry?
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Is there food?
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[ That's not good. Daydreaming is nice, but so is nourishment! ]
I was going to get some, but then I tripped.
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[ ........ papika it's your fault that he tripped? ]
We should go eat.
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[ ...Optimism? But he gets up and holds out a hand for Papika. ]
I hope the general store still has food.
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To the general st-- oh! I don't have any money.
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[ There wasn't anyone behind the counter though... Did other people pay for their food? ]
We can pay the store back later! I don't have any money either.
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[ that's completely fine with her? honestly she would have zero issues with just taking it and not paying it back, but whoever this mysterious cocona person is would disapprove so papika is doing her Best to act properly.
cocona isn't here though so what the fuck ever. ]
Where is it?
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[ Aside from the desertedness and... Coconalessness? Oh well. He pulls a wrapped up biscuit out of his coat pocket and hands it to her. ]
It's extra from last night. Take it.
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It's really small though.
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[ that's the issue here, obviously. ]
But we can get more, come on.
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... and then immediately comes back because she has no idea where it is. ]
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