
It's a surprisingly quiet ride. The passenger cart is nothing more than wood and a bit of cotton to cushion the seats but for some reason, even as the train hurtles along down the track, the cart remains silent. It only starts filling with noise when the passengers begin to stir.
There isn't any indication on how you got here. No grogginess, no injuries -- in fact, those who arrive with injuries might find them healed up completely (of course there are others who won't be so lucky) -- but in one blink and the next, you are here, on this train. Maybe you're even sitting next to a friend. Maybe a stranger.
Won't be any time to talk either, the train suddenly slowing down with enough of a jerk to throw its passengers back into their seats. A few seconds later, it comes to a complete stop and with a whistle, the doors open and a voice calls from outside. It's male, with a slight mechanical twang behind it and anyone who looks out the window towards the station can just about spot the portly man out on the platform.
"You might as well come on out, folks. You won't be getting any answers on the train."
Once everyone is out on the platform, the man stands before them taking an assessing look at each person. There is something very off about him, though he looks human enough -- but his eyes are too white, his skin too dry, and his hair is doesn't shine quite right. He is dressed in a flannel shirt, suspenders, and jeans, a cowboy hat atop his head and a badge pinned to his shirt that reads "Sheriff". After a moment, he gives a gruff nod and speaks again.
"Howdy. Real happy to see all of you. Explanations will come... Sunday morning, yeah. Give y'all a bit of time to meet each other. Settle in. Keys are on the table over there, hat and pistol in your room. Don't, er... Don't shoot each other right away but if you do, my office is over there. Go get some dinner, sun's about to set. Wouldn't want any coyote trouble."
And that seems to be... it. The Sheriff tips his hat and turns to head to the building with the large "Sheriff" sign on the front. There is a table nearby, keys neatly laid out for everyone with nametags attached to each one. An owl hoots in the distance and a breeze passes through the group. It's quiet again.
Welcome to game start! Characters will find their items in their hotel rooms and anyone who goes to visit the Sheriff after he leaves will find the station empty. On top of that, rulebooks will not be available to find until later. The Sheriff might be forcing it a little but it seems like the intent here really is to get everyone to interact with each other. If there are any questions, PM or hit up the plurk at robowest! |
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Getting something back of mine. Something... important to a lot of people where I'm from.
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[she won't press, since he obviously doesn't want to give up details]
I had just assumed my duty as Maxwell, the Lord of Spirits, when I was brought here. Naturally, I need to get back to the spirit realm to tend to the responsibilities of my position as soon as possible.
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[that puzzles him, since he's obviously never heard of that title before.]
Like... an Astral? [a deity? he's never seen on in human form like this before.
so just. what. he's also never heard of one for spirits and not just elements.]
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What's an Astral?
[clearly not an Astral, then]
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[though he'll at least explain in simple terms.]
They're deities. A lot of people just call them The Six. [which kind of puts two and two together with milla having mentioned the four.]
Wait—
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What is it? Did you realize something?
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[it sounds like it is, even though there are obviously difference. there's no astral for spirits that he's ever heard of.]
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It's possible. Are your "six" associated with various elements? The Four Great Spirits represent fire, water, earth and wind, respectively.
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[and.] My experience with them matches close enough.
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[and she seems genuinely curious about these parallels!! who knew other places could be so similar and yet so different from her home?]
I myself am a great spirit, though I'm not associated with any one particular element. I am Maxwell, the Lord of Spirits, guardian of humans and spirits alike.
[that's a lot of use of the word spirit]
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[he repeats it back, like he's trying to mentally place the name. which... isn't ringing any bells.
that can't be too surprising at this point, considering the topic of conversation.]
Definitely never heard of any guardians with that name where I'm from. [and yet, he's not really suspicious she's lying—
or particularly formal, it seems.] Never really thought about there being places really like that. Always kind of seemed like fantasy, something in books or games, something like that.
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[she says with a smile]
At any rate, I enjoyed learning about your home. I found it quite fascinating, and would love to hear more about these Astrals, if there is more you can tell me.
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[he can't argue that—milla's definitely very real. (and maybe a bit underdressed, but he's kind of trying to not...
really focus on that or he'll get embarrassed.)]
Yeah. Bet there's probably a bunch to talk about and compare. Kind of interested about your spirits, too.
[it sounds pretty interesting to him honestly.]
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Perhaps there's a better place for us to sit down and talk than here. I did see a saloon earlier.
[there will be DRINKS at the saloon]
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Not sure I'm ready to start drinking yet, but sure. Seems like as good a place as any to sit and chat.
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[turning on her heel to head in that direction]
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[he's not really sure how many people are really using the saloon for non-alcoholic beverages right now, but it's fine. he's not going to complain about it or anything.
(there's too much else going on to be so concerned over it, after all.)]